pub(crate) fn pickup_waterlogged_block(
behavior: &dyn BlockBehavior,
world: &Arc<World>,
pos: BlockPos,
state: BlockStateId,
player: Option<&Player>,
) -> Option<PickupResult>pub(crate) fn pickup_waterlogged_block(
behavior: &dyn BlockBehavior,
world: &Arc<World>,
pos: BlockPos,
state: BlockStateId,
player: Option<&Player>,
) -> Option<PickupResult>