pub(crate) fn place_simple_waterlogged_liquid(
level: &dyn LevelAccessor,
pos: BlockPos,
state: BlockStateId,
fluid_state: FluidState,
) -> boolpub(crate) fn place_simple_waterlogged_liquid(
level: &dyn LevelAccessor,
pos: BlockPos,
state: BlockStateId,
fluid_state: FluidState,
) -> bool