fn update_sides(
state: BlockStateId,
above_shape: OffsetVoxelShape,
north: bool,
east: bool,
south: bool,
west: bool,
) -> BlockStateIdfn update_sides(
state: BlockStateId,
above_shape: OffsetVoxelShape,
north: bool,
east: bool,
south: bool,
west: bool,
) -> BlockStateId