fn open_furnace(
world: &Arc<World>,
pos: BlockPos,
player: &Player,
expected_type: BlockEntityTypeRef,
kind: FurnaceKind,
title: TextComponent,
stat: CustomStatRef,
) -> InteractionResultfn open_furnace(
world: &Arc<World>,
pos: BlockPos,
player: &Player,
expected_type: BlockEntityTypeRef,
kind: FurnaceKind,
title: TextComponent,
stat: CustomStatRef,
) -> InteractionResult