pub struct SkullData {
pub owner: Option<ResolvableProfile>,
pub note_block_sound: Option<Identifier>,
pub custom_name: Option<TextComponent>,
}Expand description
Data stored by a skull
Fields§
§owner: Option<ResolvableProfile>Player whose skin the skull shows
note_block_sound: Option<Identifier>Sound a note block plays below this skull
custom_name: Option<TextComponent>Custom name for skull items
Implementations§
Source§impl SkullData
impl SkullData
Sourcepub fn component_patch(&self) -> DataComponentPatch
pub fn component_patch(&self) -> DataComponentPatch
Creates a component patch with all data of this skull
Sourcepub fn custom_name_patch(&self) -> DataComponentPatch
pub fn custom_name_patch(&self) -> DataComponentPatch
Creates a component patch with only the custom name
Trait Implementations§
impl Eq for SkullData
impl StructuralPartialEq for SkullData
Auto Trait Implementations§
impl Freeze for SkullData
impl RefUnwindSafe for SkullData
impl Send for SkullData
impl Sync for SkullData
impl Unpin for SkullData
impl UnsafeUnpin for SkullData
impl UnwindSafe for SkullData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compares
self with key and returns true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>