pub(super) fn can_attach_to_multiface(
world: &dyn LevelReader,
neighbor_pos: BlockPos,
direction_to_neighbor: Direction,
) -> boolExpand description
Vanilla MultifaceBlock.canAttachTo(level, directionTowardsNeighbor, neighborPos, neighborState).
Returns whether the block at neighbor_pos has a full face on the side
facing back toward us. Checks the support shape first, then the collision
shape, matching vanilla’s Block.isFaceFull OR pattern.