fn can_attach_to_multiface_state(
world: &dyn LevelReader,
neighbor_state: BlockStateId,
neighbor_pos: BlockPos,
direction_to_neighbor: Direction,
) -> boolfn can_attach_to_multiface_state(
world: &dyn LevelReader,
neighbor_state: BlockStateId,
neighbor_pos: BlockPos,
direction_to_neighbor: Direction,
) -> bool