pub(super) fn growing_plant_can_survive(
world: &dyn LevelReader,
pos: BlockPos,
growth_direction: Direction,
head: BlockRef,
body: BlockRef,
) -> boolExpand description
Vanilla GrowingPlantBlock.canSurvive.
The block opposite the growth direction must be the head, the body, or
face-sturdy on the face pointing toward us (i.e. growth_direction).