pub(super) fn update_multiface_shape(
state: BlockStateId,
world: &dyn ScheduledTickAccess,
pos: BlockPos,
direction: Direction,
neighbor_pos: BlockPos,
neighbor_state: BlockStateId,
) -> BlockStateIdpub(super) fn update_multiface_shape(
state: BlockStateId,
world: &dyn ScheduledTickAccess,
pos: BlockPos,
direction: Direction,
neighbor_pos: BlockPos,
neighbor_state: BlockStateId,
) -> BlockStateId