pub fn vegetation_can_survive<H: Vegetation>(
hooks: &H,
_state: BlockStateId,
world: &dyn LevelReader,
pos: BlockPos,
) -> boolExpand description
Shared survival logic for basic vegetation.
pub fn vegetation_can_survive<H: Vegetation>(
hooks: &H,
_state: BlockStateId,
world: &dyn LevelReader,
pos: BlockPos,
) -> boolShared survival logic for basic vegetation.