fn emit_consume_particles_and_sounds(
consumable: &Consumable,
user: &dyn LivingEntity,
)Expand description
Mirrors vanilla Consumable.emitParticlesAndSounds
fn emit_consume_particles_and_sounds(
consumable: &Consumable,
user: &dyn LivingEntity,
)Mirrors vanilla Consumable.emitParticlesAndSounds