Expand description
Glass bottle item behavior (BottleItem).
Filling from a water source produces a water potion via
ItemUtils.createFilledResult. Dragon-breath filling is omitted until
area-effect clouds exist.
Structs§
- Bottle
Item - Behavior for the glass bottle item.
Functions§
- water_
potion_ 🔒stack - Vanilla
PotionContents.createItemStack(Items.POTION, Potions.WATER).