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SignItem

Struct SignItem 

Source
pub struct SignItem {
    _standing_block: BlockRef,
    _wall_block: BlockRef,
    _attachment_direction: Direction,
    inner: StandingAndWallBlockItem,
}
Expand description

Behavior for sign items that place sign blocks and open the editor.

In vanilla, SignItem extends StandingAndWallBlockItem and only overrides updateCustomBlockEntityTag to open the sign editor after placement.

The _standing_block, _wall_block, and _attachment_direction fields are read by the build script via #[json_arg] to generate constructor calls from classes.json. The actual values are forwarded into inner — the fields themselves are not used at runtime.

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§_standing_block: BlockRef§_wall_block: BlockRef§_attachment_direction: Direction§inner: StandingAndWallBlockItem

Placement logic delegate (vanilla: SignItem extends StandingAndWallBlockItem).

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impl SignItem

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pub const fn new( standing_block: BlockRef, wall_block: BlockRef, attachment_direction: Direction, ) -> Self

Creates a new sign item behavior for the given sign blocks.

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impl ItemBehavior for SignItem

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fn use_on(&self, context: &mut UseOnContext<'_>) -> InteractionResult

Called when this item is used on a block.
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fn type_name(&self) -> &'static str

Returns the Rust type name of the concrete behavior implementation.
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fn get_name<'a>(&self, stack: &'a ItemStack) -> Cow<'a, TextComponent>

Returns vanilla Item.getName(stack).
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fn use_item(&self, context: &mut UseItemContext<'_>) -> InteractionResult

Called when this item is used (e.g. right click in air).
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fn interact_living_entity( &self, _stack: &mut ItemStack, _player: &Player, _target: &dyn LivingEntity, _hand: InteractionHand, ) -> InteractionResult

Called by vanilla ItemStack.interactLivingEntity.
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fn get_item_damage_source( &self, _attacker: &dyn LivingEntity, ) -> Option<DamageSource>

Returns vanilla Item.getItemDamageSource.
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fn get_attack_damage_bonus( &self, _attacker: &dyn LivingEntity, _victim: &dyn Entity, _base_damage: f32, _damage_source: &DamageSource, ) -> f32

Returns item-specific attack damage added by Item.getAttackDamageBonus.
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fn hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )

Called by vanilla Item.hurtEnemy.
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fn post_hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )

Called by vanilla Item.postHurtEnemy.
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fn item_damage_per_attack(&self, stack: &ItemStack) -> Option<i32>

Returns how much durability this weapon consumes after a successful entity hit.

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