Expand description
Conduit block entity implementation.
Vanillaβs client-only effectBlocks list, tickCount and activeRotation are not kept;
the server only needs the frame size from each scan.
StructsΒ§
- Conduit
Block Entity - Conduit block entity.
- Conduit
State π
ConstantsΒ§
- AMBIENT_
SOUND_ πINTERVAL - ATTACK_
DAMAGE π - BLOCK_
REFRESH_ πRATE - EFFECT_
DURATION π - FRAME_
OFFSETS π - The frame positions around the conduit, in vanillaβs x, y, z scan order: outside the 3x3x3 water cage, on one of the three axis-aligned rings of radius 2.
- KILL_
RANGE π - MIN_
ACTIVE_ πSIZE - MIN_
KILL_ πSIZE