pub struct SpawnData {
pub entity_to_spawn: NbtCompound,
pub custom_spawn_rules: Option<CustomSpawnRules>,
pub equipment: Option<EquipmentTable>,
}Expand description
Entity and optional rules used by a spawner.
Fields§
§entity_to_spawn: NbtCompoundEntity NBT, including its id.
custom_spawn_rules: Option<CustomSpawnRules>Optional light restrictions for the spawn position.
equipment: Option<EquipmentTable>Optional equipment loot table for the spawned mob.
Implementations§
Trait Implementations§
impl StructuralPartialEq for SpawnData
Auto Trait Implementations§
impl Freeze for SpawnData
impl RefUnwindSafe for SpawnData
impl Send for SpawnData
impl Sync for SpawnData
impl Unpin for SpawnData
impl UnsafeUnpin for SpawnData
impl UnwindSafe for SpawnData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>