Expand description
The chunk map manages chunk loading, generation, and lifecycle.
ModulesΒ§
- generation_
readiness π - light_
update_ πstate - light_
updates π - persistence π
- player_
tracking π - scheduled_
ticks π
StructsΒ§
- Block
Tick πBatch Guard - Chunk
Map - A map of chunks managing their state, loading, and generation.
- Chunk
MapGame Tick Timings - Timing information for the game tick portion of chunk map operations.
- Deferred
Chunk πRevival - Finalized
Block πEntity Unload - Fluid
Tick πBatch Guard - Gameplay
Chunk Lookup Cache Stats - Lookup statistics collected without synchronization inside one cache scope.
- Generation
Task πPriority - Readiness
Reconcile πResult - Running
Generation πTask Permit - Tickable
Chunk π - Ticking
Chunk πSnapshot - Immutable views of the chunk sets consumed during a game tick.
- Ticking
Readiness πCandidate
ConstantsΒ§
- ENDER_
PEARL_ TICKET_ TIMEOUT - Lifetime, in ticks, of a thrown ender pearlβs chunk ticket (vanilla
TicketType.ENDER_PEARLtimeout). The pearl refreshes it everyENDER_PEARL_TICKET_TIMEOUT - 1ticks while it flies. - GENERATION_
THREAD_ πMULTIPLE - MAX_
SCHEDULED_ πTICKS_ PER_ TICK