Skip to main content

Module chunk_map

Module chunk_map 

Source
Expand description

The chunk map manages chunk loading, generation, and lifecycle.

ModulesΒ§

generation_readiness πŸ”’
light_update_state πŸ”’
light_updates πŸ”’
persistence πŸ”’
player_tracking πŸ”’
scheduled_ticks πŸ”’

StructsΒ§

BlockTickBatchGuard πŸ”’
ChunkMap
A map of chunks managing their state, loading, and generation.
ChunkMapGameTickTimings
Timing information for the game tick portion of chunk map operations.
DeferredChunkRevival πŸ”’
FinalizedBlockEntityUnload πŸ”’
FluidTickBatchGuard πŸ”’
GameplayChunkLookupCacheStats
Lookup statistics collected without synchronization inside one cache scope.
GenerationTaskPriority πŸ”’
ReadinessReconcileResult πŸ”’
RunningGenerationTaskPermit πŸ”’
TickableChunk πŸ”’
TickingChunkSnapshot πŸ”’
Immutable views of the chunk sets consumed during a game tick.
TickingReadinessCandidate πŸ”’

ConstantsΒ§

ENDER_PEARL_TICKET_TIMEOUT
Lifetime, in ticks, of a thrown ender pearl’s chunk ticket (vanilla TicketType.ENDER_PEARL timeout). The pearl refreshes it every ENDER_PEARL_TICKET_TIMEOUT - 1 ticks while it flies.
GENERATION_THREAD_MULTIPLE πŸ”’
MAX_SCHEDULED_TICKS_PER_TICK πŸ”’