Expand description
Tracks chunk levels based on ticket propagation. Chunk ticket management for tracking chunk levels and propagation.
StructsΒ§
- Chunk
Ticket - A chunk ticketβs load and optional simulation strength.
- Chunk
Ticket Level - A chunk ticket level.
- Chunk
Ticket Manager - Chunk ticket propagation. Lower levels = higher priority. Multiple tickets per position supported.
- Level
Change - A level change for a chunk position.
- Persistent
Chunk πTicket - Persistent
Chunk πTickets - Persistent chunk ticket saved data.
- Timed
Chunk πTicket - Timed
Chunk πTickets - Timed chunk tickets owned by vanilla gameplay systems.
EnumsΒ§
- Full
Chunk Status - Vanilla full-chunk accessibility and ticking status.
- Persistent
Chunk πTicket Kind - Timed
Chunk πTicket Kind
ConstantsΒ§
- ENDER_
PEARL_ πTICKET_ RADIUS - ENDER_
PEARL_ πTICKET_ TIMEOUT_ TICKS - FULL_
CHUNK_ πLEVEL_ RAW - MAX_
LEVEL_ πRAW - MAX_
SUPPORTED_ VIEW_ DISTANCE - The maximum supported view distance for players.
- PORTAL_
TICKET_ πRADIUS - PORTAL_
TICKET_ πTIMEOUT_ TICKS - RADIUS_
AROUND_ πFULL_ CHUNK
FunctionsΒ§
- ender_
pearl_ πticket - full_
status - generation_
status - is_
block_ ticking - is_
entity_ ticking - is_full
- portal_
ticket π - ticket_
level_ for_ status - Returns the ticket level that permits a chunk to reach at least
status.
Type AliasesΒ§
- Ticket
Levels π - Up to 4 tickets stored inline per position.