fn section_is_non_empty(
sections: &LightSectionReadCache<'_>,
light: &LightLayerEdit<'_>,
section_pos: SectionPos,
) -> boolfn section_is_non_empty(
sections: &LightSectionReadCache<'_>,
light: &LightLayerEdit<'_>,
section_pos: SectionPos,
) -> bool