fn section_neighborhood_all_empty(
sections: &LightSectionReadCache<'_>,
light: &LightLayerEdit<'_>,
chunk_pos: ChunkPos,
section_y: i32,
) -> boolfn section_neighborhood_all_empty(
sections: &LightSectionReadCache<'_>,
light: &LightLayerEdit<'_>,
chunk_pos: ChunkPos,
section_y: i32,
) -> bool