fn sync_block_empty_light_sections(
sections: &LightSectionReadCache<'_>,
light: &mut LightLayerEdit<'_>,
chunk_pos: ChunkPos,
) -> usizefn sync_block_empty_light_sections(
sections: &LightSectionReadCache<'_>,
light: &mut LightLayerEdit<'_>,
chunk_pos: ChunkPos,
) -> usize