pub enum PersistentTemplateProcessorList {
Empty,
Registry(Identifier),
OceanRuin {
biome_temp: i8,
integrity: f32,
},
RuinedPortal {
vertical_placement: i8,
cold: bool,
mossiness: f32,
air_pocket: bool,
overgrown: bool,
vines: bool,
replace_with_blackstone: bool,
},
}Expand description
Persisted processors for template-backed non-jigsaw pieces.
Variants§
Empty
Direct empty processor list.
Registry(Identifier)
Registry-backed processor list.
OceanRuin
Vanilla’s hardcoded ocean-ruin processor sequence.
Fields
RuinedPortal
Vanilla’s hardcoded ruined-portal processor sequence.
Fields
Trait Implementations§
Source§impl<'de, __WincodeConfig: Config> SchemaRead<'de, __WincodeConfig> for PersistentTemplateProcessorList
impl<'de, __WincodeConfig: Config> SchemaRead<'de, __WincodeConfig> for PersistentTemplateProcessorList
type Dst = PersistentTemplateProcessorList
Source§fn read(
reader: impl Reader<'de>,
dst: &mut MaybeUninit<Self::Dst>,
) -> ReadResult<()>
fn read( reader: impl Reader<'de>, dst: &mut MaybeUninit<Self::Dst>, ) -> ReadResult<()>
Auto Trait Implementations§
impl Freeze for PersistentTemplateProcessorList
impl RefUnwindSafe for PersistentTemplateProcessorList
impl Send for PersistentTemplateProcessorList
impl Sync for PersistentTemplateProcessorList
impl Unpin for PersistentTemplateProcessorList
impl UnsafeUnpin for PersistentTemplateProcessorList
impl UnwindSafe for PersistentTemplateProcessorList
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