pub struct PersistentStructureStart {
pub structure: Identifier,
pub chunk_x: i32,
pub chunk_z: i32,
pub references: i32,
pub pieces: Vec<PersistentStructurePiece>,
}Expand description
A structure start stored with a chunk.
Only valid structure starts (those with at least one piece) are stored.
Vanilla’s INVALID_START sentinel is represented by absence from the vec.
Fields§
§structure: IdentifierStructure type identifier (e.g., “minecraft:village”).
chunk_x: i32Origin chunk X coordinate.
chunk_z: i32Origin chunk Z coordinate.
references: i32Number of chunks referencing this structure start.
pieces: Vec<PersistentStructurePiece>The pieces composing this structure.
Trait Implementations§
Source§impl<'de, __WincodeConfig: Config> SchemaRead<'de, __WincodeConfig> for PersistentStructureStart
impl<'de, __WincodeConfig: Config> SchemaRead<'de, __WincodeConfig> for PersistentStructureStart
type Dst = PersistentStructureStart
Source§fn read(
reader: impl Reader<'de>,
dst: &mut MaybeUninit<Self::Dst>,
) -> ReadResult<()>
fn read( reader: impl Reader<'de>, dst: &mut MaybeUninit<Self::Dst>, ) -> ReadResult<()>
Auto Trait Implementations§
impl Freeze for PersistentStructureStart
impl RefUnwindSafe for PersistentStructureStart
impl Send for PersistentStructureStart
impl Sync for PersistentStructureStart
impl Unpin for PersistentStructureStart
impl UnsafeUnpin for PersistentStructureStart
impl UnwindSafe for PersistentStructureStart
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