pub struct PersistentTick {
pub x: u8,
pub y: i16,
pub z: u8,
pub delay: i32,
pub priority: i8,
pub tick_type: Identifier,
}Expand description
A scheduled tick stored with a chunk.
Stores the tick’s position relative to the chunk, its remaining delay, priority, and the block/fluid identifier. Sub-tick order is rebuilt on load.
Fields§
§x: u8Relative X position within chunk (0-15).
y: i16Absolute Y position (world height).
z: u8Relative Z position within chunk (0-15).
delay: i32Remaining delay in game ticks until this tick fires.
priority: i8Tick priority as i8 (maps to TickPriority enum, -3 to 3).
tick_type: IdentifierBlock or fluid identifier (e.g., “minecraft:stone_button”).
Trait Implementations§
Source§impl<'de, __WincodeConfig: Config> SchemaRead<'de, __WincodeConfig> for PersistentTick
impl<'de, __WincodeConfig: Config> SchemaRead<'de, __WincodeConfig> for PersistentTick
type Dst = PersistentTick
Source§fn read(
reader: impl Reader<'de>,
dst: &mut MaybeUninit<Self::Dst>,
) -> ReadResult<()>
fn read( reader: impl Reader<'de>, dst: &mut MaybeUninit<Self::Dst>, ) -> ReadResult<()>
Auto Trait Implementations§
impl Freeze for PersistentTick
impl RefUnwindSafe for PersistentTick
impl Send for PersistentTick
impl Sync for PersistentTick
impl Unpin for PersistentTick
impl UnsafeUnpin for PersistentTick
impl UnwindSafe for PersistentTick
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T: ?Sized,
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§fn deserialize(src: &'de [u8], config: C) -> Result<Self::Dst, ReadError>
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