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RamOnlyStorage

Struct RamOnlyStorage 

Source
pub struct RamOnlyStorage {
    saved_chunks: AsyncRwLock<FxHashMap<ChunkPos, SimpleRAMChunk>>,
}
Expand description

In-memory chunk storage.

This storage implementation doesn’t persist any data to disk. It’s designed for test worlds and minigame worlds:

  • It has chunk generation which can be disabled with EmptyChunkGen
  • It will save all the data so perfectly for minigames

TODO: Will later have the option to load a world from storage and clone it for easy world handling

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§saved_chunks: AsyncRwLock<FxHashMap<ChunkPos, SimpleRAMChunk>>

This saves every chunk, and it saves the changes in the world to make it possible to run the server fully in memory

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impl RamOnlyStorage

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pub fn empty_world() -> Self

Creates a new RAM-only storage which can be used for minigames, etc.

This should be used for a RAM storage solution of a map and every world generation should be supported

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pub async fn load_chunk( &self, pos: ChunkPos, min_y: i32, height: i32, level: Weak<World>, ) -> Result<Option<LoadedChunk>>

Loads a chunk from storage.

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pub async fn save_chunk_data(&self, prepared: PreparedChunkSave) -> Result<bool>

Saves prepared chunk data to storage.

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pub async fn chunk_exists(&self, pos: ChunkPos) -> Result<bool>

Checks if a chunk exists in storage.

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