fn switch_world_with_rotation(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
) -> Result<i32, CommandSyntaxError>Expand description
Enters the world as usual, then faces the given rotation.
fn switch_world_with_rotation(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
) -> Result<i32, CommandSyntaxError>Enters the world as usual, then faces the given rotation.