fn send_mutation_success(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
players: &[Arc<Player>],
amount: i32,
experience_type: ExperienceType,
mutation: Mutation,
)fn send_mutation_success(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
players: &[Arc<Player>],
amount: i32,
experience_type: ExperienceType,
mutation: Mutation,
)