fn fill_blocks(
world: &Arc<World>,
region: BoundingBox,
target: &BlockInput,
mode: FillMode,
selection: FillSelection<'_>,
strict: bool,
) -> Result<i32, CommandSyntaxError>fn fill_blocks(
world: &Arc<World>,
region: BoundingBox,
target: &BlockInput,
mode: FillMode,
selection: FillSelection<'_>,
strict: bool,
) -> Result<i32, CommandSyntaxError>