fn execute(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
source: SoundSource,
targets: &[Arc<Player>],
) -> Result<i32, CommandSyntaxError>fn execute(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
source: SoundSource,
targets: &[Arc<Player>],
) -> Result<i32, CommandSyntaxError>