fn set_spawn(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
position: BlockPos,
(yaw, pitch): (f32, f32),
) -> Result<i32, CommandSyntaxError>fn set_spawn(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
position: BlockPos,
(yaw, pitch): (f32, f32),
) -> Result<i32, CommandSyntaxError>