fn swing_targets(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
hand: InteractionHand,
animation: SwingAnimation,
) -> Result<i32, CommandSyntaxError>fn swing_targets(
context: &CommandContext<CommandSource, SteelCommandRuntime>,
hand: InteractionHand,
animation: SwingAnimation,
) -> Result<i32, CommandSyntaxError>