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Module time

Module time 

Source
Expand description

Per-world clock command.

Vanilla applies clock mutations server-wide. Steel intentionally applies them only to the command sourceโ€™s world so multiple worlds in one domain can keep independent timelines. Use execute in <world> run time ... to target a different world.

Enumsยง

ClockSelection ๐Ÿ”’

Constantsยง

CLOCK_ARGUMENT ๐Ÿ”’

Functionsยง

add_clock_nodes ๐Ÿ”’
add_time ๐Ÿ”’
clock_total_ticks ๐Ÿ”’
command ๐Ÿ”’
missing_argument ๐Ÿ”’
missing_clock ๐Ÿ”’
missing_time_marker_message ๐Ÿ”’
query_game_time ๐Ÿ”’
query_time ๐Ÿ”’
query_timeline ๐Ÿ”’
query_timeline_repetitions ๐Ÿ”’
registration ๐Ÿ”’
selected_clock ๐Ÿ”’
selected_timeline ๐Ÿ”’
set_paused ๐Ÿ”’
set_rate ๐Ÿ”’
set_time_marker ๐Ÿ”’
set_total_ticks ๐Ÿ”’
wrap_time ๐Ÿ”’
wrong_timeline_for_clock_message ๐Ÿ”’