Expand description
Per-world clock command.
Vanilla applies clock mutations server-wide. Steel intentionally applies
them only to the command sourceโs world so multiple worlds in one domain can
keep independent timelines. Use execute in <world> run time ... to target
a different world.
Enumsยง
- Clock
Selection ๐
Constantsยง
- CLOCK_
ARGUMENT ๐
Functionsยง
- add_
clock_ ๐nodes - add_
time ๐ - clock_
total_ ๐ticks - command ๐
- missing_
argument ๐ - missing_
clock ๐ - missing_
time_ ๐marker_ message - query_
game_ ๐time - query_
time ๐ - query_
timeline ๐ - query_
timeline_ ๐repetitions - registration ๐
- selected_
clock ๐ - selected_
timeline ๐ - set_
paused ๐ - set_
rate ๐ - set_
time_ ๐marker - set_
total_ ๐ticks - wrap_
time ๐ - wrong_
timeline_ ๐for_ clock_ message