fn apply_post_attack_effects(
world: &World,
item: &mut ItemStack,
slot: Option<EquipmentSlot>,
enchanted_target: EnchantmentTarget,
context: &EnchantmentPostAttackContext<'_>,
) -> boolfn apply_post_attack_effects(
world: &World,
item: &mut ItemStack,
slot: Option<EquipmentSlot>,
enchanted_target: EnchantmentTarget,
context: &EnchantmentPostAttackContext<'_>,
) -> bool