fn apply_supported_post_piercing_entity_effect(
world: &World,
effect: &EnchantmentEntityEffect,
level: i32,
user: &dyn LivingEntity,
) -> boolfn apply_supported_post_piercing_entity_effect(
world: &World,
effect: &EnchantmentEntityEffect,
level: i32,
user: &dyn LivingEntity,
) -> bool