fn apply_value_effects(
item: &ItemStack,
component: EnchantmentEffectComponent,
context: &EnchantmentDamageContext<'_>,
input: f32,
) -> f32fn apply_value_effects(
item: &ItemStack,
component: EnchantmentEffectComponent,
context: &EnchantmentDamageContext<'_>,
input: f32,
) -> f32