fn apply_value_effects_for_slot(
item: &ItemStack,
slot: Option<EquipmentSlot>,
component: EnchantmentEffectComponent,
context: &EnchantmentDamageContext<'_>,
input: f32,
) -> f32fn apply_value_effects_for_slot(
item: &ItemStack,
slot: Option<EquipmentSlot>,
component: EnchantmentEffectComponent,
context: &EnchantmentDamageContext<'_>,
input: f32,
) -> f32