pub(crate) fn modify_smash_damage_per_fallen_block(
item: &ItemStack,
context: &EnchantmentDamageContext<'_>,
damage: f32,
) -> f32pub(crate) fn modify_smash_damage_per_fallen_block(
item: &ItemStack,
context: &EnchantmentDamageContext<'_>,
damage: f32,
) -> f32