fn requirements_state_with_random(
requirements: &'static EnchantmentEffectRequirements,
context: &EnchantmentDamageContext<'_>,
level: i32,
) -> Option<bool>fn requirements_state_with_random(
requirements: &'static EnchantmentEffectRequirements,
context: &EnchantmentDamageContext<'_>,
level: i32,
) -> Option<bool>