Expand description
Shared Vanilla BlockAttachedEntity state and hooks.
These entities store an additional counter, incrementing each tick, checking whether it can survive when it reaches the maximum value. They are also bound to a position, and cannot move.
Structs§
- Block
Attached Entity Base - Runtime fields shared by Vanilla’s block-attached entities (those inheriting
BlockAttachedEntityin Vanilla). - Block
Attached 🔒Entity State
Constants§
- CHECK_
SURVIVAL_ FREQUENCY_ TICKS - The time interval between two consecutive survival checks for block-attached entities.
- VALID_
READ_ DISTANCE_ SQR