Expand description
Entity lifecycle callbacks for movement and removal tracking.
Structs§
- Entity
Chunk Callback - Callback attached to each entity for tracking chunk/section movement.
- Inactive
Entity Callback - Callback for entities retained outside live world membership.
- Null
Entity Callback - Null callback for entities not yet in the world.
- Player
Entity Callback - Callback for players.
Enums§
- Removal
Reason - Reasons an entity can be removed from the world.
Traits§
- Entity
Level Callback - Callback interface for entity lifecycle events.