Skip to main content

get_damage_after_absorb

Function get_damage_after_absorb 

Source
pub(super) fn get_damage_after_absorb(
    victim: &(impl LivingEntity + ?Sized),
    damage: f32,
    source: &DamageSource,
    total_armor: f32,
    armor_toughness: f32,
) -> f32
Expand description

Returns vanilla CombatRules.getDamageAfterAbsorb.