pub struct ApplyEffectsBehavior;Expand description
Mirrors vanilla ApplyStatusEffectsConsumeEffect.apply: unlike drinking a
potion, this always goes through LivingEntity.addEffect
Trait Implementations§
Source§impl ConsumeEffectBehavior for ApplyEffectsBehavior
impl ConsumeEffectBehavior for ApplyEffectsBehavior
Source§fn apply(
&self,
effect: &ConsumeEffectData,
_world: &Arc<World>,
user: &dyn LivingEntity,
)
fn apply( &self, effect: &ConsumeEffectData, _world: &Arc<World>, user: &dyn LivingEntity, )
Applies this effect’s behavior to
user, downcasting effect to the
concrete ConsumeEffectData payload this behavior expects.Auto Trait Implementations§
impl Freeze for ApplyEffectsBehavior
impl RefUnwindSafe for ApplyEffectsBehavior
impl Send for ApplyEffectsBehavior
impl Sync for ApplyEffectsBehavior
impl Unpin for ApplyEffectsBehavior
impl UnsafeUnpin for ApplyEffectsBehavior
impl UnwindSafe for ApplyEffectsBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>