pub struct PlaySoundBehavior;Expand description
Mirrors vanilla PlaySoundConsumeEffect.apply.
Trait Implementations§
Source§impl ConsumeEffectBehavior for PlaySoundBehavior
impl ConsumeEffectBehavior for PlaySoundBehavior
Source§fn apply(
&self,
effect: &ConsumeEffectData,
world: &Arc<World>,
user: &dyn LivingEntity,
)
fn apply( &self, effect: &ConsumeEffectData, world: &Arc<World>, user: &dyn LivingEntity, )
Applies this effect’s behavior to
user, downcasting effect to the
concrete ConsumeEffectData payload this behavior expects.Auto Trait Implementations§
impl Freeze for PlaySoundBehavior
impl RefUnwindSafe for PlaySoundBehavior
impl Send for PlaySoundBehavior
impl Sync for PlaySoundBehavior
impl Unpin for PlaySoundBehavior
impl UnsafeUnpin for PlaySoundBehavior
impl UnwindSafe for PlaySoundBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>