Expand description
Concrete entity implementations.
Modulesยง
- block_
display ๐ - Block display entity implementation.
- chest_
minecart ๐ - Chest minecart state needed by structure generation and persistence.
- cow ๐
- Vanilla Cow entity with variant + sound-variant parity.
- end_
crystal ๐ - Minimal End Crystal entity implementation for End spike worldgen.
- ender_
pearl ๐ - Thrown ender pearl projectile entity (
ThrownEnderpearl). - experience_
orb ๐ - Experience orb entity implementation.
- firework_
rocket ๐ - Firework rocket projectile entity (
FireworkRocketEntity). - item ๐
- Item entity implementation (dropped items).
- item_
frame ๐ - Minimal persistent item-frame entity used by structure generation.
- leash_
fence_ ๐knot - Leash fence knot entity foundation.
- pig ๐
- Pig entity implementation.
- raw ๐
- NBT-preserving fallback entity.
Structsยง
- Block
Display Entity - A block display entity that renders a block state at its position.
- Chest
Minecart Entity - Chest minecart entity state used by mineshaft generation.
- CowEntity
- Vanilla cow entity with synced variant and sound-variant state.
- EndCrystal
Entity - End Crystal entity state needed by worldgen and persistence.
- Ender
Pearl Entity - A thrown ender pearl.
- Experience
OrbEntity - Vanilla experience orb entity.
- Firework
Rocket Entity - A launched firework rocket.
- Item
Entity - A dropped item entity.
- Item
Frame Entity - Item frame state needed by end-city structure markers.
- Leash
Fence Knot Entity - Vanilla leash knot attached to a fence block.
- PigEntity
- Vanilla pig entity.
- RawEntity
- Steel-specific fallback for entity types whose runtime behavior is not implemented yet.