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Module entities

Module entities 

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Concrete entity implementations.

Modulesยง

block_display ๐Ÿ”’
Block display entity implementation.
chest_minecart ๐Ÿ”’
Chest minecart state needed by structure generation and persistence.
cow ๐Ÿ”’
Vanilla Cow entity with variant + sound-variant parity.
end_crystal ๐Ÿ”’
Minimal End Crystal entity implementation for End spike worldgen.
ender_pearl ๐Ÿ”’
Thrown ender pearl projectile entity (ThrownEnderpearl).
experience_orb ๐Ÿ”’
Experience orb entity implementation.
firework_rocket ๐Ÿ”’
Firework rocket projectile entity (FireworkRocketEntity).
item ๐Ÿ”’
Item entity implementation (dropped items).
item_frame ๐Ÿ”’
Minimal persistent item-frame entity used by structure generation.
leash_fence_knot ๐Ÿ”’
Leash fence knot entity foundation.
pig ๐Ÿ”’
Pig entity implementation.
raw ๐Ÿ”’
NBT-preserving fallback entity.

Structsยง

BlockDisplayEntity
A block display entity that renders a block state at its position.
ChestMinecartEntity
Chest minecart entity state used by mineshaft generation.
CowEntity
Vanilla cow entity with synced variant and sound-variant state.
EndCrystalEntity
End Crystal entity state needed by worldgen and persistence.
EnderPearlEntity
A thrown ender pearl.
ExperienceOrbEntity
Vanilla experience orb entity.
FireworkRocketEntity
A launched firework rocket.
ItemEntity
A dropped item entity.
ItemFrameEntity
Item frame state needed by end-city structure markers.
LeashFenceKnotEntity
Vanilla leash knot attached to a fence block.
PigEntity
Vanilla pig entity.
RawEntity
Steel-specific fallback for entity types whose runtime behavior is not implemented yet.