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apply_block_effect_segment

Function apply_block_effect_segment 

Source
fn apply_block_effect_segment(
    entity: &dyn Entity,
    world: &Arc<World>,
    from: DVec3,
    to: DVec3,
    max_iterations: i32,
    effect_collector: &mut InsideBlockEffectCollector,
    visited_blocks: &mut FxHashSet<BlockPos>,
) -> BlockEffectSegmentResult