fn block_state_suffocates_eye_box(
state: BlockStateId,
world: &dyn LevelReader,
pos: BlockPos,
eye_box: WorldAabb,
) -> boolfn block_state_suffocates_eye_box(
state: BlockStateId,
world: &dyn LevelReader,
pos: BlockPos,
eye_box: WorldAabb,
) -> bool