pub(crate) fn entity_loot_ref<'a>(
entity: &'a dyn Entity,
equipment: Option<&'a EntityEquipmentSlots>,
) -> EntityRef<'a>pub(crate) fn entity_loot_ref<'a>(
entity: &'a dyn Entity,
equipment: Option<&'a EntityEquipmentSlots>,
) -> EntityRef<'a>