pub(crate) fn loot_equipment(
entity: &dyn Entity,
) -> Option<EntityEquipmentSlots>Expand description
living_loot_equipment for any entity; None for non-living entities.
pub(crate) fn loot_equipment(
entity: &dyn Entity,
) -> Option<EntityEquipmentSlots>living_loot_equipment for any entity; None for non-living entities.