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InsideBlockEffectCollector

Struct InsideBlockEffectCollector 

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pub struct InsideBlockEffectCollector {
    effects_in_step: [bool; 5],
    before_effects_in_step: [Vec<InsideBlockEffectCallback>; 5],
    after_effects_in_step: [Vec<InsideBlockEffectCallback>; 5],
    final_effects: Vec<InsideBlockEffectCallback>,
    last_step: i32,
}
Expand description

Step-scoped collector for vanilla inside-block side effects.

Vanilla lets blocks enqueue effects while the movement trace is still scanning intersections, then flushes those effects in a stable per-step order after the scan.

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§effects_in_step: [bool; 5]§before_effects_in_step: [Vec<InsideBlockEffectCallback>; 5]§after_effects_in_step: [Vec<InsideBlockEffectCallback>; 5]§final_effects: Vec<InsideBlockEffectCallback>§last_step: i32

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impl InsideBlockEffectCollector

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pub fn new() -> Self

Creates an empty collector.

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pub fn advance_step(&mut self, step: i32)

Advances to a new block-trace step, flushing the previous step.

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pub const fn apply(&mut self, effect_type: InsideBlockEffectType)

Queues a vanilla inside-block effect kind for the current step.

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pub fn run_before( &mut self, effect_type: InsideBlockEffectType, effect: InsideBlockEffectCallback, )

Queues a callback to run before this effect kind in the current step.

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pub fn run_after( &mut self, effect_type: InsideBlockEffectType, effect: InsideBlockEffectCallback, )

Queues a callback to run after this effect kind in the current step.

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pub fn apply_and_clear(&mut self, entity: &dyn Entity)

Applies queued effects and resets the collector for the next scan.

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fn flush_step(&mut self)

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impl Default for InsideBlockEffectCollector

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fn default() -> Self

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