fn death_loot_items_with_rng<R: Rng, E: LivingEntity + ?Sized>(
entity: &E,
loot_table: LootTableRef,
world: &World,
source: &DamageSource,
killed_by_player: bool,
rng: &mut R,
) -> Vec<ItemStack>fn death_loot_items_with_rng<R: Rng, E: LivingEntity + ?Sized>(
entity: &E,
loot_table: LootTableRef,
world: &World,
source: &DamageSource,
killed_by_player: bool,
rng: &mut R,
) -> Vec<ItemStack>