pub struct HealOrHarmBehavior {
pub is_harm: bool,
}Expand description
Mirrors vanilla HealOrHarmMobEffect
Fields§
§is_harm: boolfalse for Instant Health, true for Instant Damage.
Trait Implementations§
Source§impl InstantaneousMobEffect for HealOrHarmBehavior
impl InstantaneousMobEffect for HealOrHarmBehavior
Source§fn apply_instantaneous(
&self,
world: &World,
user: &dyn LivingEntity,
amplifier: i32,
direct_entity: Option<i32>,
causing_entity: Option<i32>,
scale: f32,
)
fn apply_instantaneous( &self, world: &World, user: &dyn LivingEntity, amplifier: i32, direct_entity: Option<i32>, causing_entity: Option<i32>, scale: f32, )
Reached by drinking a potion directly, or a splash/lingering potion
once implemented. Unlike apply_effect_tick, the heal amount is
never clamped to zero, and damage is attributed via
indirectMagic(source, owner) when direct_entity is known.
Source§impl MobEffectBehavior for HealOrHarmBehavior
impl MobEffectBehavior for HealOrHarmBehavior
Source§fn apply_effect_tick(
&self,
world: &World,
user: &dyn LivingEntity,
amplifier: i32,
) -> bool
fn apply_effect_tick( &self, world: &World, user: &dyn LivingEntity, amplifier: i32, ) -> bool
Reached through ApplyStatusEffectsConsumeEffect (e.g. a golden
apple-style item), one tick after LivingEntity.addEffect.
Source§fn as_instantaneous(&self) -> Option<&dyn InstantaneousMobEffect>
fn as_instantaneous(&self) -> Option<&dyn InstantaneousMobEffect>
Returns the instantaneous-only half of this behavior, if any.
Source§fn should_apply_effect_tick_this_tick(
&self,
tick_count: i32,
_amplifier: i32,
) -> bool
fn should_apply_effect_tick_this_tick( &self, tick_count: i32, _amplifier: i32, ) -> bool
Mirrors vanilla
MobEffect.shouldApplyEffectTickThisTick.Source§fn on_effect_started(&self, _user: &dyn LivingEntity, _amplifier: i32)
fn on_effect_started(&self, _user: &dyn LivingEntity, _amplifier: i32)
Mirrors vanilla
MobEffect.onEffectStarted.Auto Trait Implementations§
impl Freeze for HealOrHarmBehavior
impl RefUnwindSafe for HealOrHarmBehavior
impl Send for HealOrHarmBehavior
impl Sync for HealOrHarmBehavior
impl Unpin for HealOrHarmBehavior
impl UnsafeUnpin for HealOrHarmBehavior
impl UnwindSafe for HealOrHarmBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>